PROCEDURAL VEGETATION TOOL COURSE WITH HOUDINI FOR
UNREAL ENGINE 5
UNREAL ENGINE 5
PROCEDURAL FOLIAGE GENERATOR TUTORIAL
Get on board, access our community, tell us about you, and get familiar with the scope and the goals of the tool
It is time to address the first challenge: creating appealing HighPoly for the foliage generations. Did we mention it will be fully procedural?
We will dive into the digital asset creation process. Then we will address the procedural texturing stage.
Discover the essential techniques of baking and writing procedurally generated maps directly to disk. These maps will be fully prepared for seamless importing into Unreal Engine 5
Master how to create meaningful and artistically driven bundles out of the previously generated alpha cards
Embed procedural Vertex Color within the generated foliage, required for advanced Unreal5 vertex animation shaders
Learn how to effectively write to disk the bundles and transfer all the required properties (custom normals, color, orientation,...)
Validate your game-ready results through importing the generated vegetation in Unreal5
Feedback through weekly Zoom Meetings, e-books, reference files, assignments, quizzes and more.
Get an idea of the whole process and all the steps we'll cover
We will explore how to create auxiliary geometries on the fly to enhance vegetation artists´ life
Beginners to Houdini and 3D artists comfortable with 3D foundations. Some code experience -in any language- is recommended although not mandatory, we´ll use VEX.
This is 'Instant access' fast-track tutorial, with basic-intermediate content wrapped around a specific visual target.
This is 'Instant access' fast-track tutorial, with basic-intermediate content wrapped around a specific visual target.
- It is basic-intermediate tutorial for those willing to be able to create production-ready HDAs.
- Yes, this is 'instant access' format course.
- Depending on your background, skills and familiarity with 3D basics and Houdini you might need somewhere between 10-30 hours to go through the content, practice, address the assignments and attend the meetings.
Yes, this is recorded content in combination with live zoom meetings, so you can learn at your own pace and ask questions as you progress. You'll gain access to our server too.
- Once you place the order, you'll get an email from TECH ART WORLDS, with detailed follow-up instructions.
This is the summary:
You'll get access to the content instantly, it includes weekly meetings for Q&A, recorded videos, e-books, quizzes and other resources. You'll gain access to private discord server and dedicated course channel.
- WE HELP YOU CREATING A STRONG PORTFOLIO
Contrary to most Houdini schools or 3D generalist schools, we focus on TECHART disciplines (and provide required 3D foundations too) to help you creating outstanding demo reel.
- WE PROVIDE PROFESSIONAL FEEDBACK
If you are new to industry, our courses will help you landing the 3D industry and accessing your first job.
If you are experienced 3D user, you'll become a key resource for your studio.
- WE PROVIDE WITH CERTIFICATION:
On successfully completing our courses, the corresponding Certificates of knowledge will be provided.
- Yes, we are 100% online world-wide school.
- No, this course does not include subtitles. The language adopted within TECHART WORLDS is plain English, you should be able to follow if you feel comfortable with English language basics
- Yes, you can enrol any course individually.
- Yes, you can, but it is not recommended. Depending on your background you might struggle with some specific topic and you should focus on it till you understand it. Our advice is avoiding fighting on more than one fronts at once.
- Once you covered the content, you'll get Completion and Knowledge certificates.
Within 14 days of the course start date you may request a full refund, as long as you didn't cover beyond 30% of the course content.
Whenever you read 'course' or 'tutorial', they both refer to the same thing: a collection of Learning Activities (recorded videos, live webinars, zoom meetings, PDFs, e-books, assessments, audio files and more). Each course is made out of a unique mix of the above mentioned learning activities, depending on the course duration and scope.
Scroll up to the Course Descriptor section
- Take a look at course content section to understand the course breakdown; in combination with 'Time and Commitment' explanation, you'll get an idea of commitment required from you. Notice some sections may be very demanding depending on your CG background.