Dragon Ball Fan Art Course: Creating King Kai's Planet in Unreal Engine 5 with Houdini
PROCEDURAL TECHNIQUES FOR VIDEOGAMES
You will have the opportunity to create a collection of Houdini tools to create Dragon Ball King Kai's Planet fully procedurally. You'll deal with procedural foliage scattering, advanced instancing techniques to assemble the path brick by brick and finally, you will generate a handful of props with procedural techniques (excluding the car) - no hand selection involved! Generate procedural geometries, feed the tool with uassets existing in your project and deal with advanced instancing and orienting...unleash your creativity with these Houdini tools and seamlessly import them into Unreal Engine 5.
Beyond the obvious benefit of speeding up video game production, this course will also train you to become a proficient Houdini Technical Artist, a highly sought-after role in the industry.
Experience a mentored learning journey with professional feedback and access to recorded lessons. Throughout the course, we will delve into various tricks and techniques, including VEX language, Expressions, HDAs and more, providing guidance at every step.
Expand your Portfolio, bring your ambitious Projects to life and get our Certification of knowledge upon completion.
Beyond the obvious benefit of speeding up video game production, this course will also train you to become a proficient Houdini Technical Artist, a highly sought-after role in the industry.
Experience a mentored learning journey with professional feedback and access to recorded lessons. Throughout the course, we will delve into various tricks and techniques, including VEX language, Expressions, HDAs and more, providing guidance at every step.
Expand your Portfolio, bring your ambitious Projects to life and get our Certification of knowledge upon completion.
Create a foliage instancer Houdini tool that integrates seamlessly with Unreal engine5. Learn how to scatter existing Foliage Types in a controlled fashion
Deal with advanced techniques for placing, scaling and orienting existing uassets procedurally. The tool deals with any brick size!
Create King Kai's buildings, bench, pots, curtains...learn a lot of procedural techniques and good practices that will help you becoming proficient Houdini Technical Artist
Get an idea of the whole process and all the steps we'll cover
We will explore how to procedurally scatter foliage across King Kai's Planet
Beginners to Houdini and 3D artists comfortable with 3D foundations. Some code experience -in any language- is recommended although not mandatory, we´ll use VEX.
This is 'Instant access' fast-track tutorial, with basic-intermediate content wrapped around a specific visual target.
This is 'Instant access' fast-track tutorial, with basic-intermediate content wrapped around a specific visual target.
- It is basic-intermediate tutorial for those willing to be able to create production-ready HDAs.
- Yes, this is 'instant access' format course.
- Depending on your background, skills and familiarity with 3D basics and Houdini you might need somewhere between 10-30 hours to go through the content, practice, address the assignments and attend the meetings.
Yes, this is recorded content in combination with live zoom meetings, so you can learn at your own pace and ask questions as you progress. You'll gain access to our server too.
- Once you place the order, you'll get an email from TECH ART WORLDS, with detailed follow-up instructions.
This is the summary:
You'll get access to the content instantly, it includes weekly meetings for Q&A, recorded videos, e-books, quizzes and other resources. You'll gain access to private discord server and dedicated course channel.
- WE HELP YOU CREATING A STRONG PORTFOLIO
Contrary to most Houdini schools or 3D generalist schools, we focus on TECHART disciplines (and provide required 3D foundations too) to help you creating outstanding demo reel.
- WE PROVIDE PROFESSIONAL FEEDBACK
If you are new to industry, our courses will help you landing the 3D industry and accessing your first job.
If you are experienced 3D user, you'll become a key resource for your studio.
- WE PROVIDE WITH CERTIFICATION:
On successfully completing our courses, the corresponding Certificates of knowledge will be provided.
- Yes, we are 100% online world-wide school.
- No, this course does not include subtitles. The language adopted within TECHART WORLDS is plain English, you should be able to follow if you feel comfortable with English language basics
- Yes, you can enrol any course individually.
- Yes, you can, but it is not recommended. Depending on your background you might struggle with some specific topic and you should focus on it till you understand it. Our advice is avoiding fighting on more than one fronts at once.
- Once you covered the content, you'll get Completion and Knowledge certificates.
Within 14 days of the course start date you may request a full refund, as long as you didn't cover beyond 30% of the course content.
Whenever you read 'course' or 'tutorial', they both refer to the same thing: a collection of Learning Activities (recorded videos, live webinars, zoom meetings, PDFs, e-books, assessments, audio files and more). Each course is made out of a unique mix of the above mentioned learning activities, depending on the course duration and scope.
Scroll up to the Course Descriptor section
- Take a look at course content section to understand the course breakdown; in combination with 'Time and Commitment' explanation, you'll get an idea of commitment required from you. Notice some sections may be very demanding depending on your CG background.